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ASSASSIN'S CREED SYNDICATE The game is played from a third-person view and its world is navigated on foot or by carriage. The game introduces new traveling systems and refined combat and stealth mechanics. Players control the two lead protagonists - twins Jacob and Evie Frye - throughout the game's story, switching between them both during and outside of missions. |
- Working as a Senior 3D Artist; - Making 3D assets with level of details: props, houses, steam crane, boats...; - Creating docks for Thames river. |
Ubisoft Singapore |
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ASSASSIN'S CREED UNITY This is a 2014 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft Windows, PlayStation 4 and Xbox One. It is the eighth major installment in the Assassin's Creed series.” |
- Working as a Senior 3D Artist; - Creating 3D assets with level of details; - Making gameplay areas at Eiffel Tower; |
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GHOST RECON PHANTOMS One of the best online shooting games in 2013-2015. This game has 10 maps total. |
- Working as a Lead Artist; - Estimating timing and follow progress; - Trainning new members; - Making 3D assets, collisions, setting up environment lighting for scenes; |
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GHOST RECON FUTURE SOLDIER “There is nothing fair, honorable, or just about combat. There is only winning and losing – the dead and the living. The Ghosts don’t worry about even odds. They do everything in their power to overwhelm and obliterate the enemy. Future technology is the key to winning an asymmetric battle…” |
- Working as a Senior 3D Artist - Making 3D assets with diffuse, specular, reflection and nomal maps for XBox console like: props, buildings, vehicles, statues… |
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MASTER RAINDROP A children's animated television program produced jointly by Australian, New Zealand and Singaporean companies that first screened on the Australian Seven Network in 2008. There are 26 episodes of 24 minutes duration. |
- Working as a Senior 3D Artist; - Making 3D assets and environments for cartoon movies. |
Big Communications Singapore |
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BURNOUT REVENGE One of the top games of racing cars at that time. |
- Working as Lead Artist at Alive Interactive Company; - Modelling, making morph targets and LODs for racing cars. |
Electronic Arts |
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JOINT OPERATIONS: TYPHOON RISING A first-person shooter computer game from Novalogic that focuses almost entirely on its expansive online multiplayer mode. |
- Working as Lead Artist at Alive Interactive Company; - Modelling successfully the Puma chopper for art test and won the contract. |
Novalogic |
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DRAGON EMPIRES This game was a fantasy massively multiplayer online role-playing game developed by UK-based Codemasters. Its main focus was player versus player clan action to take control of 50 cities in five empires within its world. |
- Working as a Senior Artist at Alive Interactive Company; - Modelling, texturing and making LODs for Fish, Bird, Monkey and Insect empires; - Making all collision objects for those 4 empires; - Quality checking. |
Codemasters |
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ULTIMATE ONLINE (UO2 & THIRD DAWN) This game was one of the very successful online games at that time. |
- Working as an Intermediate Artist at Alive Interactive Company; - Modelling, texturing and making LODs for gameplay characters; - Fixing animated problems of characters (broken mesh, wrong steps, unjoinable .bip files...). |
Electronic Arts / Origin Systems |